In the far far away asteroid of Telem VI lies... a small restaurant. A restaurant managed by wonderful creatures called "Jamkays". The Jamkays make the tastiest food on the universe, and so every spaceship flying near the asteroid stops there to take a quick break. It's a pretty busy bussiness, so the poor Jamkays have no other options but to throw the food to the customers! Pretty effective, but if something goes wrong... what a mess! They could lose their restaurant!


This is a recreation and improvement of the minigame "The Wild Tokay" from The Legend of Zelda: Oracle of Ages, made for the first Miz Jam. Throw the food they want to your customers, while avoiding feeding the rats and crocodiles! If you give someone the wrong food (or nothing) or you feed a monster, your clients will get angry. If the happiness meter falls too low, it's game over! 


In singleplayer mode move your character with WASD, grab/throw vith V and drop an item in the ground with B.

Check the How to Play section at the title screen for more info about gameplay.


Also, check the Credits section to see who helped to make this possible!

If you're interested in the game's code, you can check it at Github!


This is my first game jam submission, so it'll be a bit rough around the edges, so any feedback is welcome! Hope you enjoy it, and don't miss on trying the coop mode with a friend!

StatusReleased
PlatformsWindows, Linux, HTML5
Authoremma-fm
GenreAction
TagsArcade, Co-op, Fast-Paced, Local Co-Op, Multiplayer
MultiplayerLocal multiplayer
Player countSingleplayer

Download

Download
Windows 64 bit 58 MB
Download
Linux 64 bit 63 MB

Comments

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(+1)

This is such a cool idea, and great to see more cheese in there :) The music is so catchy and compliments the gameplay.

Thanks!!

(+1)

Very cute game! Love the music to go with it and reminds me of the game Overcooked. Refreshing to see that you've chosen a food game out of all the assets. Could do with a little more variety but I think it would disrupt the aesthetic. Cool submission!

(+1)

the game gets hard way too fast other than that I really like the aesthetics but the lack of variety really hurts. like maybe make some customers who want two things or make them take different routes? But this is a jam game so it justifies most of those. 7.5/10

(+1)

Thanks for the feedback! I agree with the difficulty thing, I really wish I spent more time tweaking the difficulty curve or giving the game a bit more variety, but oh well next time I guess!